Rustafied

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Metal shop front, refrigerators, and balance.

3:10pm EST - The devblog and update are out!

2:00pm EST - Our update stream is live! twitch.tv/rustafied

12:00am EST - We are at the halfway point of the month, and not only do we have fresh wipe action for our weekly and bi-weekly servers, there are some new items and balance changes making their way in the update today.

Our update stream will go live at 2pm EST. Stay tuned to @Rustafied for news throughout the day. Let’s get into it...


Update summary video

Here's this weeks update summary from Puddy!


Metal shop front

A new method of trading goods in Rust has arrived. Long in concept limbo, the metal shop front has been added this week. Allowing players to safely barter goods between each other, this building block has upgraded security and functionality from its brother, the wood shop front.

Made of metal and glass, this structure is bulletproof and enables two players to put items in a transfer bin. Then, once both approve of the trade, the items are swapped. To avoid any trickery, if any items are moved, the trade is cancelled. Here are some crafting details and pictures…

Cost
300 metal frags

Time to craft
30 seconds


Refrigerator added

A new type of storage is here: the refrigerator. It stores only food, seeds, and water. This deployable comes with no change to how food preservation works.

Long and short: This is a half implemented item, expect more from this in the next couple weeks.

Cost
75 metal frags

Time to craft
30 seconds


Vending machine changes

After its inception last week, vending machines are seeing some changes with this update.

  • Can see items for sale on front monitor
  • No longer lockable
  • Can be rotated when empty
  • Vending sound now plays for everyone
  • Shows skins of items inside
  • Only placeable on construction blocks
  • Fixed bug allowing access of back from the front

Semi auto pistol nerf

Some of the O of the OP is gone from the go to weapon for Rust PvPers this week. The semi auto pistol now has increased recoil while moving and a larger aimcone - impacting accuracy at medium and long distances.


Semi auto rifle buff

The semi auto rifle has received a buff this week: It now does 15% more damage. Here are some new damage stats:

Naked Headshot
80 dmg

Coffee Can
52 dmg

Metal Facemask
40 dmg

Naked Body Shot
40 dmg

Road sign (dick)
17 dmg

Road sign (chest)
28 dmg


Python buff

The python has also been buffed. Not only does it yield more damage per hit (18 motherfucking percent), it fires slightly faster.

Naked Headshot
Dead

Coffee Can
72 dmg

Metal Facemask
55 dmg

Naked Body Shot
55 dmg

Road sign (dick)
23 dmg

Road sign (chest)
39 dmg

Edit: The cost of the Python has also been lowered. It now only costs 1 spring instead of 3 (plus 3 metal pipes and 10hqm).

Edit 2: Shit - had the values of these swapped before. Pardon the mistake.


World models

A bunch of new world models for resources and components have been added!


Other stuff

  • Fish has increased food yield
  • Beartraps can be picked up and repaired
  • Mihn has improved a bunch of animations
  • Lots of work from Garry on the AI - not in this week but stay tuned for more