Rustafied

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Hair and workbench experimentation

11/10 @ 11:15pm EST - An update is out which addresses the save issues. Looks like only certain server saves were affected by rollbacks - most of ours weren't. 

11/10 @ 6:30pm EST - There is an issue with maps not saving. The devs are working on a fix, but a map rollback of an undetermined amount of time may be imminent. More information here.


5:00pm EST - The devblog and update are out!

3:00pm EST - Our update stream is live! twitch.tv/rustafied

1:45pm EST - Our update stream will have a delayed start this week due to an NRE when joining the staging branch at the moment. The devs are aware and working on a fix now. Stay tuned...

11:10am EST - Blueprint experimentation has been added to workbenches. See more info below.

12:15am EST - Update day has arrived, and with it, changes to workbenches, a nailgun raiding nerf, and hair!

Our update stream goes live at 2pm EST. Follow @Rustafied for news throughout the day.

NSFW warning: Given the new hair isn't just on players heads, there are several naked Newman's pictured below.


Hair is here!

After much anticipation, hair is finally in the game! Like race and gender, each player gets randomly assigned a hairstyle. Along with a fresh do, character models now also have a bit of bushel under the arms, in their nether regions, and if lucky, on their face.

Given this is a first implementation, there is still work to be done - placement of certain things (I’m looking at you, eyebrows) can use some work, and clothing clipping is abundant. I would expect more tweaks and new hairstyles in the near future. Till then, here’s some pictures:

Edit: So TSSAA antialiasing makes hair look a lot better (and is now the default setting). Here are some fresh pictures with that set:


Workbench experimentation

A new way to get blueprints is here: workbench experimentation! You can now bring scrap to a workbench and (providing you add the required amount) run an experiment to get a blueprint from that tier (no original item required!). 

If you played the game during the previous blueprint system (before the XP system) then you'll recognize the similarity to blueprint fragments, pages, books, and libraries. This new system, however, just costs scrap and requires a workbench.

The current scrap costs are as follows:

  • Level 1 workbench: 100 scrap
  • Level 2 workbench: 300 scrap
  • Level 3 workbench: 1000 scrap

Nailgun raiding nerf

Since its inception last week, the Nailgun has been the new go to for taking down wood doors. Unfortunately, that will no longer be the case after this update, as Helk changed it so the Nailgun no longer damages wood structures.

On the plus side, nails now stay in the world and are retrievable just like arrows.


Item research cost decreases

Several items have been made cheaper to research. Here's a list:

  • Oil refinery
  • Searchlight
  • Medkit
  • Miner hat
  • Chain link and prison parts
  • Double metal door
  • Grill

Other stuff

  • Crossbow and bow no longer have stance recoil
  • HV arrows are now a default blueprint (still require WB1)
  • Can now use a blueprint if it's in a storage container
  • Updated garage door and nailgun sounds
  • A new format for the Rust commits page
  • Flame turret can no longer be locked

Charitable Rust: December 2nd

For the third year in a row, we’re putting on a 12 hour livestream event, where all the proceeds go to charity. This year, all funds will go to Direct Relief, a longstanding charity who provides aid to victims of natural disasters and poverty in over 80 countries. For more information, or if you’d like to participate, check out charitablerust.com.