Player model updates and Barbeques!
6:06pm EST - Client update is out!
6:02pm EST - The devblog just hit.
5:45pm EST - Server update is out! Client and devblog still pending...
5:00pm EST - Still waiting on the update to hit... wiping our US servers now in the interest of maximizing wipe day game play!
4:20pm EST - Looks like the update is a bit delayed today. Took the stream down in mean time but will tweet as soon as we see movement on the patch going live.
2:00pm EST - Our update stream is live! twitch.tv/rustafied
12:15am EST - It's update day and we've got barbeques, fresh faces, and balance. Our update stream goes live at 2pm EST. Follow @Rustafied for news throughout the day.
Update summary video
Here's our update summary video from Puddy!
Barbeque added
A new way of cooking food has arrived! Barbecues are officially in the game, and they allow you to cook significant amounts of food. A default blueprint costing wood and metal fragments, these barbecues have more than twice the capacity of campfires.
When not in use, this makeshift cooker has a closed lid. When turned on, however, the lid lifts up (with a nice little animation) and the flames come on.
Cost
100 wood
40 metal frags
Crafting time
30 seconds
Blueprint
Default
Player model updates
The long awaited updates to skins have made their way in! These include new faces, moving / blinking eyes, and various other changes to the player models.
Although this doesn’t mean a complete character reroll - sex stays the same and skin tones generally do too - but you may notice some different characteristics to your player model after the update. Here are some examples (NSFW pics here).
Hair progress
In conjunction with these skin updates, hair has made its way into the game… sort of. Players are all still hairless by default, however, various hair items may now be spawned in by admins.
Although we’re not seeing these manes in game yet, there has been some good progress, including the addition of some new hair types (arm pit, eyebrows) and several new styles. Expect more on this in the coming weeks.
Start crafting, walk away
Crafting higher tier items just got more lenient as it no longer cancels your crafted items when walking away from a work bench. That means you can queue up a bunch of stuff while standing by a work bench, travel anywhere you like, and your items will continue crafting.
Loot distribution
I have it on good authority (i.e. Helk told me) that some significant changes are coming to loot distribution soon. No commits for this yet, but I'll update this section as soon as we have more information.
Edit: Doesn't look like this is making it in today...
Blueprint Balance
More balance with regards to blueprints this week:
- Python now requires a tier 2 work bench (instead of tier 1)
- Ladder hatch now requires a tier 2 work bench (instead of tier 3)
LR-300 buff
The LR-300 will shoot a bit quicker after this update as the fire rate has been increased by 10%. In addition, it is now skinnable, so expect some fresh looks for this rifle in the near future.
Other stuff
- New skins added!
- Animals now react to gunshots (along with slightly better animal movement)
- Bear rug, Rug and Table can no longer be picked up when building blocked and they require a hammer to be picked up
- Bow change reverted (this went live in a hotfix over the weekend)
- Hapis Island exploit fixes
- No longer automatically call "backup" on server start by default (better for server providers, add +backup to your startup parameters if you want this)
- Two sided hanging sign & landscape picture frame unlocked if player has Steam item