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Player culling, projectile fixes, and double barrel tweaks

4:00pm EST - It’s a new week for Rust development and the team is working on fixes, tweaks, and optimizations. Let’s get into it…


Player culling

Helk has implemented a new functionality aimed at improving client FPS. Player culling allows players not to render other player models if they are not in sight - providing less strain on the client machine. Initial tests are showing this could improve FPS by 10 to 20 frames (depending on the situation). Some wonkiness still needs to be worked out with certain elements like prison doors and glass, but any change which improves FPS is definitely welcome!


Double barrel tweaks

Mihn is applying some shifts to the newest gun in the Rust arsenal, the double barrel shotgun. Along with adjusting the scale of the viewmodel (so it doesn’t look like the double barrel rocket launcher anymore), he’s shifted the aim down sight position to account for the new size. Here's what it now looks like:


Projectile fixes

Andre has been tweaking a bunch of things about projectiles. One of the goals being to fix certain hits not registering any damage. No word on if this has been definitely fixed yet, but I’ve got my fingers crossed…


Other things

  • Bolt & double barrel reload animation tweaks
  • Grenade attack & drop animation tweaks