Rustafied

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Bag pick up, Savas, AR, and hair!

5:30pm EST - Helk just dropped a bombshell: You can now pick up sleeping bags and re place them! Will add more below once tested, but seems pretty straightforward - and awesome!

5:10pm EST - It is a fresh week in Rust development and we’re tracking progress on several upcoming items and features...


LR-300 Assault Rifle added

The newest high power weapon in the Rust arsenal is on its way. Mihn continues his work on the viewmodels, sounds, animations, and everything else needed to get this gun ready. This rare loot drop which can't be crafted (think the M249, but this is essentially a tricked out M4) has just been implemented on the staging branch and will make its appearance in the game with the update Thursday. 


Graphics overhaul progress

In preparation for the September 1 launch, Petur continues work on the graphics overhaul. Still on the prerelease branch, this body of work features some stunning updates to the Rust environment. Along with fixing several errors, Petur has been touching on the non-procedural maps...


Conventional savas

After fixing some issues with the Savas map, Petur has created a normal game mode version of the map. This means instead of the high loot, limited building normally seen on Savas, players will now be able to get the traditional, vanilla Rust experience on the bite-size map. As Petur told me, “not sure if such a tiny map is any fun in the conventional game mode, but only one way to find out.”

This is also happening on the prerelease branch, so expect to see it in action after the forced wipe on September 1st.


Upcoming hair shader

Diogo has been doing his thing - nuking deferred reflection shaders and improving the handling of skin deferred surface scattering. As usual, I’m not going to try and translate what that means beyond “making shit look better.”

Most exciting, however, was this commit:

Awesome, the day’s of all bald Newmans are numbered!