Rustafied

View Original

Balance, skins, and fixes incoming!

4:20pm EST - The update is live and devblog is out!

2:00pm EST - Our update stream is live!

12:00pm EST - Water just got more important with the changes to hydration today:

  • Food gives very little to no water (fish and chicken still provide some)
  • Bota bag is cheaper again
  • Drink option is more easily visible when aiming at streams and lakes
  • Water catchers catch way more water (from fog)
  • Water purifier costs 10 cloth (instead of 15)

2:05am EST - It’s update day and there are a bunch of balance changes, bug fixes, and new skins making their way in. Charitable Rust is happening this Sunday! We’ve also got a Christmas skin contest to announce (more on all that at the bottom of this post).

No wipe will be forced when the update hits, however, all the bi-weekly and weekly servers will be wiping today (Rustafied EU Main and Medium will wipe at 5pm GMT, while our US servers will wipe shortly after the patch goes live).

Our update stream goes live at 2pm EST, follow @Rustafied for news throughout the day. Let’s get into it...


Update summary video

Check out this week's changes in video form, as always, courtesy of Puddy.


Goodbye phantom footsteps

Finally, you can justifiably shit your pants when you hear a random footstep. Why? The bug which plays footstep sounds while you’re standing still has been fixed. That means any sporadic footsteps you hear from now on will actually be other players… Nice!


Codelock: No wood needed

Helk, responding to the community (as he does) has removed the wood requirement for codelocks. They now only require 100 metal frags to craft.


Better barrels

Speaking of wood, Helk has added 3 times more wood in the barrel loot, along with replacing the single crude oil drops with metal frags!


Furnace emits light (and more comfort)

Smelting at night just got a bit lighter - and I stress ‘a bit’ - as furnaces once again put out light. Although not a ton of photons are popping out of these puppies, some are better than none. Also, you now get 50% comfort standing near a lit furnace (alone), which is definitely a nice change.


Workshoppery

Garry, along with working on some console porting stuff (which I’ll let him explain on the devblog), has made some changes to the workshop. Information on what each item breaks into has been added to the descriptions, allowing you to see what you’ll get before losing the skin forever. Also, you can now see the market price for items in your inventory.


New unlockables

Garry has also iterated on the new steam inventory crafting system by adding a box (which contains skins for deployables) and improving on the descriptions / icons for the high and low quality bags.


Fresh skins

Not stopping there, Garry approved a bunch of new skins for the steam market. Along with that, he’s removed several skins, including the recent Glowing Skull mask - whose price shot up to over $70 in less than a day!

Here's a peak of the new additions to the Rust Item Store:


Raid tower nerf

There may be a bit of raiders remorse with this update as a popular towering tactic has been removed: shelves on boxes... on shelves, on boxes. The salvaged shelving unit can no longer be placed on deployables, making this common raiding tool obsolete.


Crossbow cheaper

Crossbows just got slightly easier to craft as the amount of wood, metal and rope required has been lowered. Here’s the new crafting specs:

Cost
300 Wood
50 Metal Frags
2 Rope
1 Gear


Revolver revision

The revolver has undergone some shifts this week. Helk has nerfed damage by 5% while increasing the aimcone slightly (making it less accurate). On the flip side, it now fires as fast as the P250, it's cheaper to craft, and accepts silencers.

Cost
1 Metal Pipe
25 Cloth
125 Metal Frags


Salvaged tools: More durable

Salvaged tools are have been buffed a bit this week with Helk adding a much higher durability to them. Although they may now break slower, the salvaged axe and icepick won’t be repairable for free much longer - Helk told me he plans on patching that shortly.


Drinking changes

Like slurping disgusting looking water? Well you’re in luck! The water bottle just got a filthy new world model. Gross aesthetics aside, you now have to actually equip and left click one of these bad boys to get hydration benefits - gone are the days of simply spamming that ‘drink’ button in your inventory. On the plus side, you can now refill them in rivers, so that's nice.


Other stuff

  • Another potential fix for empty boxes
  • Mace has larger attack radius
  • Purifier runs twice as fast
  • Combat log now has a timestamp

Announcing: Rudolph's Revenge

We are collaborating with xtab studios to put on a Christmas skin contest. Rudolph's Revenge stands to provide not only fame, but fortune, in a race to create the best Christmas-themed skin Rust has ever seen! Go check out the post on xtab.me for the full details, and stay tuned here for updates here as the challenge progresses.


Charitable Rust: This Sunday!

Holy shit, we’re only days away!

Charitable Rust kicks off this Sunday at 11am EST and will last for 12 hours, all to raise money for an unequivocally excellent cause, Doctors without Borders.

We’ve got special celebrity guests, carnival games, Rusketball, parkour challenges, contests, and more prizes to give away than we have time - all popping off on a special event server. Check out charitablerust.com for more details, and stay tuned for the server info as we get closer to the start time.

Also, the exclusive Charitable Rust 2016 shirt is now for sale on the steam store! All proceeds from shirt sales go to Doctors without Borders. Also, this is a one time only item - no longer available for purchase after Monday, November 21st - so grab it while you can!