Improved XP rate, open light house, and continued progress on the component system
While there is little in the way of content changes this week, the next month should prove very interesting - faster XP in place means this will vastly affect how the game is played.
XP changes
2X XP is here! Alistair has confirmed that the XP progress rate will now be 2X. This means that the rate is doubled compared to the same amount previously awarded for each action. There will not be an XP wipe on Facepunch or Rustafied servers, though individual server owners may choose to wipe XP. Garry has removed all remaining traces of the XP system from the prerelease branch.
Lighthouse and map changes
This week we will see some slight procgen fixes, and a reworked, accessible lighthouse! Andre has made continued progress on optimisation. Caves are still a WIP with many commits from the team on the natural_caves branch.
Steamworks
Garry has implemented the new Steamworks into the prerelease branch. This should eventually improve the integration with Steam more in the future. You can read more about the work Garry has done here.
Component system
Helk continues to work on the component system which we hope will be in for NEXT forced wipe, on Thursday November 2nd.
Turrets
Helk is changing the way turrets work to only store ammo, so no more hiding loot!
Update summary video
Check out this weeks update summary video from Puddy!