Rustafied

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Buffs, balance, and prerelease progress.

Monday, October 31st @ 1:20pm EST - Happy Halloween all! We saw a bunch of balance and changes to the prerelease branch over the weekend, with more expected as the week progresses. I'm working on a big write up for the new component system, check back tomorrow to see it!

3:20pm EST - Devblog is up and update is live!

2:00pm EST - Our update stream is live!

1:00pm EST - Waiting on the update to hit. Our main EU server just wiped and our update stream starts in 1 hour!

11:45am EST - With just one week left before the forced wipe, the team at Facepunch has been cranking out changes in preparation for the big launch. Given this, most of the progress this week is still on the prerelease branch, however, we are seeing some balance and fixes hitting main today.

Our update stream goes live at 2pm EST, and follow @Rustafied for news throughout the day. Let's get into it…


Update summary video

Here's a fresh update summary from Puddy:


Pistol buff (main)

Pistol wielders will be happy this week as Minh lowered the draw time on the semi auto pistol and revolver to 0.5 seconds, allowing you to fire much quicker when you pull them out!


Muzzle brake buff (main)

The muzzle brake will give you a bit more accuracy this week as its aimcone penalty has been reduced, resulting in less bullet spread while firing.


Bolt animations redone (main)

Wielding the bolt action rifle will look a bit different after the update as Minh redid the deploy, attack, and reload animations. Don't get your hopes up for proper number of bullets reloaded though, it still reloads 3 bullets regardless of how many are left in your clip.


LR-300 fixes (main)

The LR-300 will also look a bit different, as the iron sight has been improved and some clipping issues have been fixed. Here are some screenshots:


Component system (prerelease)

Helk has been rocking out the component system, prepping for launch (which is still planned for next week). Making some great progress, he's completed his first pass on all crafting recipes, added component spawns to various loot tables around the map (including no more empty barrels), and made some tweaks to how the recycler works (it now takes condition into account and components produce scrap parts when recycled).

Although a bunch of balance is going to be needed over the next several weeks, the foundation of this system is pretty much in place on prerelease. Below is a look at a bunch of new crafting costs for various items. The higher tier stuff is looking good, but I’m really not sure about low tier items like shirts and tools requiring components…


External wall nerf (prerelease)

In a potential effort to lessen groups ability to wall off dungeons and monuments, external walls have received a huge nerf. Not only has their health been reduced by 20%-33%, the cost of high walls and gates has been doubled.


Silencer buff (prerelease)

The silencer has received yet another buff. It is now cheaper to craft (8HQM instead of 10) and has less recoil and aimsway.


Workshop stuff (prerelease)

Garry has continued his work on the new in game skin workshop. With several improvements made and many bugs fixed, this workshop is almost ready for mainstream. There’s already a bunch of new skins submitted, you can check them out by opting into the prerelease branch and clicking the blue workshop button on the home screen.


Harbor/dungeon progress (prerelease)

A bunch of commits have been pushed up to the dungeon art branch, including work on the new harbors. Although we haven't seen these in game yet, it looks like there's a small chance we’ll be seeing them next week. In the meantime, here is the concept art from Devblog 111:



Other stuff

  • Female variants / improved LODs of shorts, collaredshirt and tanktop  (prerelease)
  • Added new recycler art (prerelease)
  • Top of dome buildable fix (prerelease)

Halloween event this weekend!

In celebration of Halloween (and to test out some of the events for our Charitable Rust event on November 20th) we are putting up our event server this weekend. Starting Saturday afternoon, we'll be running carnival events, special game modes (like gun game and team deathmatch), parkor, and an art contest with prizes.

10/29 Update - Our event server will open today (Saturday) at 6pm EST. Here is how to connect:

client.connect 74.91.119.142:28015