Item stats: An overview of changes
Given the new item system, many stats have shifted on the development branch. In preparation for the launch early next week, we've gathered some numbers for gathering, damage and armor.
Gathering
Wood
Rock
Per hit
10
Per tree
372
Stone Hatchet
Per hit
15
Per tree
577
Hatchet
Per hit
25
Per tree
628
Salvaged Axe
Per hit
30
Per tree
540
Salvaged Hammer
Per hit
15
Per tree
375
Pickaxe *
Per hit
10
Per tree
453
Notes
- Best item for gathering wood: Hatchet
- If you don't have a hatchet, stone hatchet is your next best bet
- * Pick axe / ice picks are not good for gathering wood (items break quickly)
Nodes
Rock
Per hit
37
Totals
505 Primary
109 Secondary
505 Stones
Stone Hatchet *
Per hit
18
Totals
201 Primary
120 Secondary
220 Stones
Hatchet *
Per hit
37
Totals
625 Primary
127 Secondary
625 Stones
Pick Axe
Per hit
110
Totals
1000 Primary
200 Secondary
990 Stones
Salvaged Icepick
Per hit
70
Totals
721 Primary
147 Secondary
721 Stones
Salvaged Axe
Per hit
36
Totals
505 Primary
109 Secondary
505 Stones
Notes
- Best item for nodes: Pick axe
- Instead getting a bit of 3 resources each hit, you only get 1 resource type each swing
- * Hatchets break really quick when hitting stone nodes
Animals (wolf)
Rock
42 cloth
2 meat
5 fat
20 bone
Stone Hatchet
45 cloth
3 meat
7 fat
27 bone
Hatchet
75 cloth
5 meat
10 fat
40 bone
Salvaged Axe
53 cloth
4 meat
8 fat
29 bone
Salvaged Icepick
53 cloth
4 meat
8 fat
29 bone
Salvaged Hammer
34 cloth
2 meat
6 fat
21 bone
Notes
- Used wolf as a baseline, each animal gives different amounts.
- Bear has most resources, then wolf, deer, boar then chicken.
- Best item for gathering animals: Hatchet
Damage
Projectile damage dealt
Eoka / Revolver
Naked
64 hp
Clothing
49 hp
Metal plate
17 hp
Ak / Bolt
Naked
82 hp
Clothing
70 hp
Metal plate
17 hp
Arrow
Naked
72 hp
Clothing
72 hp
Metal plate
42 hp
Notes
- These numbers are very over powered and likely to change before the launch to main
- Some clothing does protect better than others. For instance, t-shirts protect 12 from a bullet where a vagabond jacket protects 20
- Clothing does not protect against stab damage (arrow / spear)
- Shotguns still appear to do 5 damage per pellet (15 pellets per shot)
Melee damage
- Most items deal 30 damage per hit (Salvaged, pickaxe, hatchet)
- Stone spear also deals 30 and has greater range (wood spear is 20 dmg)
- Rock deals 11 damage, stone hatchet 16
- Salvaged hammer is no longer as over powered as it was (although still a viable melee weapon considering the low cost)
Other things
Ak is firing crazy fast
This will probably change but the Assault rifle is currently firing at super-sonic speed.
Guns come with some ammo
When you craft or find a gun, they have some ammo already:
- Thompson comes with 10 rounds
- Bolt comes with 3 rounds
- Assault comes with 30 rounds
Hangar is in!
The hangar of legacy days has made its come back. Here's a look: