Rustafied

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Post, post mortem

Riding the wake of shit from last Thursday, many from the community - me included - have weighed in with opinions. While we’ve been providing our expert [citation needed] analysis, the team has been patching daily, fixing all of the major issues introduced last week.

Here are some takeaways from Sunday's post mortem:

  • The community would like an ingame way to report bugs (Done)
  • Performance still needs improvement (They’re working on it)
  • A memory leak is still in play for some (A finicky mistress, of which the team is aware)
  • Communication is key (We’ve been seeing more tweets about updates)
  • It is better to delay an update than to release an unstable one (We’ll see…)

At the end of the day, it’s a lot easier to make suggestions than it is to produce. Regardless of what you think of their process, it's clear: Facepunch is dedicated to making Rust awesome and is willing to listen to community feedback. Even though it’s frustrating at times, I have never been more captivated by the development of a game, and I’m excited to continue tracking its progress.

Speaking of, have you checked out this new water!?


Water 2.5

For several weeks, Diogo has been working on improving the water system. Along with adding proper reflections, this new water is faster and more scalable. Here are some shots:


New cupboard, up close

Vince applied his new skin for the tool cupboard yesterday. Although it’s still the same shape, it features a bit more of a Rusty personality:


Autoturret

Helk is working on the autoturret branch. Here is a brief explanation he commented on reddit last week and some concept art:

The first pass I'm going to do will have some limitations, like a 90-120 degree firing arc, and short range <30-50m
The idea being you would place them in corners or inside your compounds so raiders would get fucked over, you won't be able to place them on your roof and have it clear the landscape for you or anything like that, think more like tf2 style turrets

Building colliders

Andre is working on a “building-colliders-2” branch aimed at making colliders for buildings more accurate along with providing some fixes. More on this as it merges into main.


Wipes this week?

There is no major update scheduled for tomorrow and, given the wipes that were forced with patches over the weekend, I will not be wiping any of the Rustafied servers this week.


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