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Who's ready for an update?

10:55pm EST - Getting reports of a potential fix for keyboard lockups: client.maxunack 10 in console. 

5:30pm EST - It’s been almost 2 hours since the update hit and our server has been maxed at 250/250 for a while now. Here are a couple observations on this build:

  • Keyboard lockups - Players are intermittently experiencing their keyboards locking up. You can still move your mouse, but nothing on the keyboard registers. This particularly sucks when you are running while it happens. Typing any key in console fixes the issues.
    Update from Garry: This is caused by client side congestion control. He's getting rid of it.
  • Animal lerp - Animal movement is glitchy as hell. On a plus note, it’s fucking awesome to see two deer, on their hind legs, battling to the death.
  • Invisible barrels - Many reports coming in of players seeing and hearing other players hitting barrels which they cannot see.
  • Server performance - Server performance is lower on this build. I have shared our performance stats with Garry and he is looking into it.

3:50pm EST - Ok, another client build just came out. This one fixes the compatibility issues. Our main server is up and running (now with 250 slots). See the new map here.

3:38pm EST - The update came out, however, there is a compatibility conflict between the server and client versions. Waiting on a new client to build. In the mean time, our dev branch server is still up.

3:24pm EST - Devblog is up! http://playrust.com/devblog-44/ 

3:15pm EST - Devblog will be up shortly followed by the update launch. Doesn't look like the new UI is going to be in today.

2:20pm EST - No update release yet. Garry just committed the vitals boilerplate to the UI Reboot branch. Might he be pushing to include the new UI in today's launch? We'll see!

12:40pm EST - It is Friday and you all know what that means: Update time! I have confirmed the team is planning on releasing an update in the next couple of hours. The UI Reboot branch has not been merged yet so it probably won't be included in this update. As always, I’ll be updating here and on twitter as the day progresses.


Update summary

Given it’s been a week since the last update, a lot has changed. Here’s some highlights of what to expect. For full details on each item, click the link to my previous posts from this week.


Unban commands

In legacy, there was a removeid command which would unban someone immediately. Till now, in this version, we’ve had to manually remove an id from the bans.cfg file and restart the server before an unban would take effect. That will be a thing of the past on the next update, as Garry has added the command: unban STEAMID.


Slow connection issues

Garry has been tracking down some issues with slow connections. Basically, people with shitty internet are having issues connecting to a server. He’s tweaked some things, however, this appears to be an underlying issue with Lidgren (so we may have to wait for an update from them before this gets much better).


Maps

Given there have been a lot of changes to the terrain generation this week, the plugin we’re using to generate maps will likely have to be updated before we can release the map of our new seed. We’re already testing the differences now and will post the new map as soon as we can.

Our new map is up here.


Tier 1 building skin

Vincent is making some great progress on the tier 1 building skin. Here’s an update he just posted in trello:


Comments? Questions? Feel free to chat on Rustaforum.